Generate a printable Halloween scavenger hunt: choose the age, the area and the number of clues, and get riddle cards, a route and an answer key.
Walking time in amber, solving time in green. The dashed line is when you said the hunt should finish.
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Next: the rest of the party ยท a quiz ยท the trick-or-treat route ยท the Halloween guide
Hide one clue per stopping point, and make each clue point at the next place rather than at the prize. This tool writes the riddles, orders the stops, and adds a start card and a finish card: the last clue always sends them back to the grown-up with the sweets. Print two cards to a sheet, cut, and hide them in order.
A good riddle describes what the hiding place does, not what it looks like: "I hum all night and keep the milk cold" is solvable by a six-year-old; "I am white and tall" is not. The easy setting uses one obvious feature per clue, the tricky setting adds a second clause that misdirects once.
Twenty to forty minutes for eight clues indoors, longer outside where the walking is real. The planner adds two minutes of walking for each indoor clue, four for a garden and six for a street or park, plus one to three minutes of thinking, so eight indoor clues comes out around 30 minutes and twelve park clues around an hour and a half.
Set a meeting point before anyone starts, keep children in pairs, and make the finish the place you are standing rather than a car or a road. Reflective strips and a torch for a street hunt after dark; the clue at any road crossing is read by the adult, not the child.
One small bag of sweets or a single chocolate coin per child at the finish, plus a spare in case someone arrives upset. The hunt is the entertainment; the prize only has to mark the end.
Last reviewed: 2026-10-20. Times are planning estimates for a hunt with an adult reading along.