🐎 Showjumping Faults Calculator

Faults add up fast: 4 for a knockdown, 4 for a refusal, and 1 for every second over the time allowed. Enter a round and get the total, then use a rival's faults and time to settle a jump-off.

Jump-off — compare against a rival (optional)
The fault table

Knockdown 4, first refusal 4, second refusal elimination, fall of rider or horse elimination, and 1 fault per second (or part-second) over the time allowed. In a jump-off the fastest clear round wins; with faults, the fewest faults wins and time only breaks a tie.