🪢 Rope Physics
🪢 Rope Physics
Drag, swing, and wrap a realistic rope with verlet integration — pin ends, cut segments, add weights
How it works
The rope is a chain of point masses connected by distance constraints, solved with verlet integration. Gravity, damping, and collision keep it feeling physical and responsive.
Controls
• Drag any point to pull the rope
• Pin/Unpin — click a point to fix it in place
• Cut mode — click to sever the rope
• Weight — click a point to add mass
The rope is a chain of point masses connected by distance constraints, solved with verlet integration. Gravity, damping, and collision keep it feeling physical and responsive.
Controls
• Drag any point to pull the rope
• Pin/Unpin — click a point to fix it in place
• Cut mode — click to sever the rope
• Weight — click a point to add mass