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🪢 Rope Physics

🪢 Rope Physics

Drag, swing, and wrap a realistic rope with verlet integration — pin ends, cut segments, add weights

How it works
The rope is a chain of point masses connected by distance constraints, solved with verlet integration. Gravity, damping, and collision keep it feeling physical and responsive.

Controls
• Drag any point to pull the rope
• Pin/Unpin — click a point to fix it in place
• Cut mode — click to sever the rope
• Weight — click a point to add mass

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